چرا این کتاب را بخونم:
Smartphones, by now, have entered our lives not only as users and consumers but also as
producers of our own content. Though this kind of device has been on the market since 1992
(the first was the Simon model by IBM), the big diffusion was driven by Apple's iPhone, when it
was produced in 2007 (this year, the fifth generation of this device has been released).
Meanwhile, another big giant, Google, developed an open source product to be used as the
internal operating system in mobile devices; in a different manner from the leader of the
market, this company doesn't constraint itself to a unique hardware-specific device, but allows
third-party companies to use it on their cell phones, which have different characteristics. The
big advantage was also to be able to sell this device to consumers that don't want to (or can't
have) spend as much money as the Apple phone costs. This allowed Android to win the battle
But there is another side to the coin. A variety of devices by different producers means more
fragmentation of the underlying system and a non-uniform user experience that can be really
disappointing. As programmers, we have to take into account these problems and this book
strives to be a useful guideline to solve that problem.
What this book covers
Installing the compatibility package (Must know), provides Google's primary solution to the
backward compatibility problem.
Fragments (Should know), discusses the first new feature introduced with the new Android
release. This recipe also explains how to create the context-adapting UI.
Loader (Should know), discusses how the smoothness of an Android application is guaranteed
using the built-in utilities that allow us to do expensive work in the background.
ActionBar (Should know), discusses the standard way to create an appealing UI that manages
user interactions with our applications.
پسورد : www.android-learn.ir